Free
For trying Reticle on a side project.
- 100 credits each month
- Up to 12 full kits a month
- Godot, Unity, Unreal and Roblox export
- Saved styles
- API, webhooks and MCP
Exports to Godot, Unity, Unreal and Roblox
Describe a screen. Reticle generates a matching kit of sliced, stateful components and exports it straight into your engine.
Inspector
Flip states, drag the width and watch the slice borders hold.
The difference
An image of a HUD looks finished until you try to put it in a game. Reticle outputs every piece separately, with states and slice data, organized the way your engine expects.
| Capability | Image generators | Reticle |
|---|---|---|
| Separate components | No | Yes |
| Hover, pressed and disabled states | No | Yes |
| 9-slice borders that stretch cleanly | No | Yes |
| Engine-ready export | No | Unity, Godot, Unreal, Roblox |
| Consistent style across screens | Hit or miss | Locked to your kit |
How it works
Write what the screen is for and how the game should feel. Add reference images or your existing art to lock the style.
Pick components, flip through every state and adjust slice borders on a live canvas. Regenerate a single piece without touching the rest.
Download a kit made for your engine: a Godot theme, a Unity package, Unreal textures with brush margins, or Roblox ScreenGui instances.
Exports
Each export follows its engine's own conventions, so the kit drops into your project without cleanup.
A Theme resource with StyleBoxTexture margins already set. Assign it to a Control and every child inherits the kit.
var kit := load("res://reticle_kit/theme.tres")
$UI.theme = kitAPI
The same generator over HTTP. Create kits from a build script, an editor plugin or your own pipeline.
import { Reticle } from "@reticle/sdk";
const reticle = new Reticle({ apiKey: process.env.RETICLE_KEY });
const kit = await reticle.kits.create({
prompt: "Inventory screen for a dark fantasy RPG",
engine: "godot",
components: ["panel_frame", "slot_item", "button_primary", "tooltip"],
});
await kit.export({ to: "./ui/reticle_kit" });Pricing
Credits cover generation. Slicing, editing and exports are always free.
For trying Reticle on a side project.
$0.010 per credit · 33% off top-ups
For solo developers shipping a game.
$0.0065 per credit · 56% off top-ups
For teams with a shared art direction.
Free to start when we open. No card required.